Category personal

Relax? Relax?!

I tend to get pretty stressed before going on trips, be it for vacation or work, but this time it got me really bad – yesterday I was truly a mess. I don’t know why it happens, and I’m not sure what was different this time, but it is annoying. Mostly since I know that when I’m actually there, usually busy working, I won’t give it a second thought.

No matter. I haven’t blogged in a while, so I’m not even sure why I’m posting this to say that I won’t blog for a while. I’ll be heading to LA tomorrow, for E3, and will be gone for a week – we’re heading back to Denmark/Sweden next Friday, which means we will be here at around 9am local time on Saturday. The team is pretty big, which is nice, and our boss and his girlfriend will be staying with us at the condo we’ve rented near Marina del Rey. It will be a lot of fun, and a lot of work, I just need to get over this particular bump and realize it too…

I’m very much looking forward to seeing Sera and Shawn (of Massively-fame), with an added bonus being the place where we’ve decided to meet up. There will be photos, trust me. I shall try to update my newly re-discovered Flickr account, but I won’t make any promises. I guess I will have a ton of photos to go through when I get back home, though.

Time to get the last packing done, before my brain implodes.

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Give Me A Convincing Argument And I’ll Stop, Honest

I has pony! Or, well, not me. I'd never play a Night Elf male to level 80. Brrrrr.

Oh no! This piece of juicy drama is not getting away from me. I know you’re all fed up reading about the Celestial Steed, so instead of beating that old dead horse (pun very much intended) I will keep this quick.

A few points on the discussion about the sparkly pony in World of Warcraft:

- The people that are sceptical, in a sane way, will not be persuaded to like the sparkly horse by being told to “deal with it” or “if you don’t like it, don’t buy it”. Those are not very good arguments, since they have nothing to do with the matter at hand. I’d go to as far as to say that they are not arguments at all. They are dismissals.
- The people that are sceptical, in a sane way, are usually grown up and have enough disposable income to buy the horse themselves. They are usually not jealous of the people that spent $25 dollars on it.
- The people that are sceptical, in a sane way, are usually worried about what kind of message this sends to the developers. Or, in this case, the publisher who is happy to charge outrageous prices for content already.

I’m not angry at the people buying the horse, but I’m not convinced this is a good move for the consumer either. I think the pricing is outrageous and don’t believe that the hundred of thousands of people that thought it is alright to pay $25 for it make the whole thing alright. I don’t think the pricing of the Stimulus Package is warranted either, but obviously the 2,5 million people who downloaded it during the first week thought so.

That’s where I believe the standard for future DLC from Acti Blizzard was set, by the way. If people will pay 1200 Microsoft Points for 5 maps (two of which are re-used from the first game), then why wouldn’t they pay $25 for a sparkly horsie? Obviously, they would. (Would I pay $25 for a proto drake? I’d rather not think about that, considering the amount of time I spent hunting for the Time-Lost Proto Drake.)

D&D Online

Here's what I think of your offer wall! Haiiaaah!

Neither will I ever apologize for thinking that Turbine made a mistake when they introduced the offer wall and only being glad that they took it away. Too many scams have been perpetrated through such offers, enough for me to believe that no serious business should get themselves involved with it. I don’t care how much money is being generated, or that a lot of people like the system. Being told that it’s the future, without any more tangible proof why I am wrong, will not convince me otherwise.

Zynga made a similar mistake during GDC. Instead of trying to explain why their game actually had something to offer, or explain in a good way why other devs could learn real and tangible lessons in gamedesign and not only new ways to milk the audience for more money, they just alienated themselves even further from the people who already hate them. And probably made even more people dislike them in the process.

Oh yeah!

Oh yeah!

The sparkly pony is just another move towards a future that I’m not sure that I like. Should I shut up about that because it seems like that future will win over one I’d prefer? Hardly. There might be great changes coming, I don’t doubt that they will. But I want more proper arguments why these changes will be good for the consumer before I accept them as a good thing. So far, I have yet to see one apologetic reason that has me convinced. Until then, I will remain sceptical and critical – of the F2P genre (which I really weren’t, until Allods and the rise of social gaming gave me another perspective on things), of the offer walls, of any sparkly ponies being sold for $25.

I am only happy to be proven wrong, though. There’s a comment section below, feel free to use it to convince me why I am not making any sense. Please, give me an argument that will blow my little ship out of the water. I’m inviting you to do so!

And while Activision Blizzard keep overcharging for their content, and offer walls keep generating income for the companies that use them, I will sit here hoping for someone to actually give them some competition by simple virtue of being less outrageous. Modern Warfare 2 has Battlefield Bad Company 2, which might give Acti a run for their Call of Duty-money in the future. Now we just need someone to show the consumer (and the industry) that you can deliver a great MMO (or social game), and show the industry that you can make a lot of money, by being much more reasonable when it comes to pricing.

Next up on DFTM: A happy post! Enough with the grumbling, let’s hold hands and be happy.

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Some Form of Return?

I haven’t blogged in ages now, mostly since I’ve been busy writing so much at work. Combine that with a certain feeling of burnout with MMOs, and the urge to blog have been more or less non-existent over the last few weeks.

I’ve also had some trouble with my back, due to my desk and chair not being the best of friends. I’ve fixed it, partly, with the help of a trusty screwdriver so I can sit in front of the computer for longer periods of time now. I tried out my new solution with some Lord of the Rings Online, and felt the MMO-itch come back…

So I will try to blog more frequently again. I’ll at least try.

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Multi-Subject: Null-Sec, Rapture And David Cage Is Back

Cloaked Myrmidon

I'm not here, look away. Please?

Time for another one of those multi-subject posts, I believe. I’ve been quite busy working over the last few weeks, which has felt great – I haven’t had this much to do, every day, for a long time. It also means I can feel a bit more secure financially, at least until this contract is finished (which might or might not be extended). But enough of that, to the games!

EVE Online – I took the leap, accepted the invitation to a null-sec alliance and moved into 0.0, straight into a war zone. It feels good, though, since the alliance I am in covers a pretty good area, which gives me room to rat and explore in order to get my ISKies up. I’m really poor, that’s for sure. I should be ready for some actual fighting in the near future. I never thought I’d end up in this situation, but now I am. Hopefully, when I finally leave EVE, I will have some good 0.0 stories to tell.

Heavy Rain – I got my promo copy of Heavy Rain last week and me and the girlfriend have spent about five hours with it over the weekend. I won’t spoil anything, don’t worry. It’s a magnificent game so far, completely different from anything you’ve ever played before (except Fahrenheit/Indigo Prophecy). Sadly, David Cage either can’t control himself or someone is forcing him to add all kinds of stuff to the game that has no place there. You will see what I mean when you play it, but some details do deter from what is one of the most subtle and beautiful games in a long time. I’m a bit worried about how it will turn out as we progress, as Fahrenheit went completely nuts after a few hours and spiraled out of control.

Heavy Rain

Two things you do a lot in Heavy Rain: open fridges and visit the toilet. You never, ever wash your hands though. Dirty video game people!

Bioshock 2 – I got the special edition of Bioshock 2 sitting next to me in the sofa, mostly because I still haven’t figured out what to do with it. That thing is huge. The game is…well, it’s not the first one. I’m not 100% certain that I really like it. Multiplayer is a lot of fun though, playing as a splicer fighting other splicers in the ruins of Rapture is hilarious. Trying to grab a Little Sister from the other team while my character is cackling like a madman makes me giggle every time. I just wish they would patch it up and make it a bit smoother to use, right now it’s quite cumbersome and getting into a game is not as easy as it should be on Xbox Live.

Playing Bioshock 2 also reminded me of one of the things I hated with the first game – the story is always told behind solid glass. You are always on the outside, looking in. I never feel like a part of the process, I never get to meet the characters face to face. Now, there was a twist in the first game that made me forgive this tendency a bit, but can they really pull that off again? I truly doubt it.

This picture is, in a way, Heavy Rain related. Get back to me when you understand the (bad) joke.

Allods Online – Allods Online is entering open beta tomorrow and the characters created won’t be deleted when the game is launched. Which, for most people (including me), means that the game is actually launching tomorrow. Great! It will be fun to see how things will turn out for Allods, and I do plan to play it myself. I just can’t decide on a Gibberling or Risen? Oh, the pain.

Star Trek Online – I am still trying to find the time to play this to a greater extent, but the servers are still quite unstable. Isn’t that grace period up? Shouldn’t we expect them to be at least fairly stable by now? I’m annoyed, but I mostly got myself to blame. I am going to give it a proper go this week, but I must admit that I’m not particularly enjoying it. It’s not nearly polished enough to be a subscription game, and I wouldn’t put the triple-A stamp on it (whatever that really means, discuss).

So, that’s another multi-subject post pulled off. How about you? Planning on playing Allods? If so, what faction? And what am I missing in Star Trek Online, where’s that detail that will make me fall in love with it? I am already a bit in love with my Borg engineering officer…

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Sunday Multi-Subject Post!

Rebel Walker from Star Wars Galaxies

The Galactic War is on in Star Wars Galaxies this week. So many Jedis for people to get upset about!

Multi-subject post! I don’t always have time to blog that much, so here’s a summary of the stuff I felt I should have written about, but didn’t.

Star Trek Online - Seems like everyone on my Twitter-list are playing STO these days. I am not, since my review code has yet to materialize. Not sure if there’s been a mix-up, if they are simply not sending out review codes (I am not the only one that have yet to get one) this time around or if they want to sort out most of the problems during head-start before letting the press in. I am bouncing up and down here, there’s a new MMO on the market and I’m not playing it. I feel naked.

Mass Effect 2 – The other game on everyones’ lips right now is Mass Effect 2. While I still feel a bit uncomfortable about some of the changes they’ve made to the gameplay, I am completely in love. If  you loved the first game, you must get Mass Effect 2. If you haven’t played the first game, then you are not a real human being and should get it right now. I love seeing Commander Shepard again, it’s been too long. So long that I’m actually playing through Mass Effect 1 as well.

Dante’s Inferno – The review copy of Dante’s Inferno turned up this Friday. It’s complete and utter madness. I adore it. Gameplay is solid enough to be entertaining on its own, but DI is all about the design. And the madness never, ever let up. I’ve played for around 8 – 9 hours of it, and it manages to keep the intensity up at all times. Good going, Visceral. You guys make me proud.

Mining copper in Lord of the Rings Online

Redthir the Rune Keeper, proudly stealing hobbit copper since 2010.

Lord of the Rings Online – I’ve really started to love LotRO. My rune keeper is a lot of fun to play, I love the atmosphere and the environments. While the quests are pretty standard, and I have to go into complete leveling-denial to keep myself going, I’m really enjoying myself when playing. I have fun, which is great, and I managed to get my first mount yesterday. I’m also starting to enjoy the crafting, having emptied the Shire on copper and animals dropping light hides. Sadly, the sub ran out today and since my economy this month is as bad as it more or less can get, I don’t feel like I have the funds to re-activate a P2P-account right now. I’ll be back next month, if not sooner, when everything looks a lot more stable.

Star Wars Galaxies – The Galactic Civil War update, also known as the more exciting title “Game Update 15″, was released this week. Haven’t had much time to play around, since I’m only level 47 and can’t really do much during the attacks on various cities, but I logged in and took a bunch of screens. Guild chat had some people complaining, but there was quite a lot of action going on from what I could see. Hope it works out and gets some people back to the game. It deserves it.

The future - The future does indeed look a bit brighter right now. It seems like I’ve fixed a stable freelance cash flow over the next couple of months, hopefully longer, so I should be OK economically for the moment. We’ll see how everything works out, but I feel more positive right now than I’ve done for a long, long time.

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My Stress, My Headache, My Love For Games

A lot of people think that all game journalists do is play games and write reviews. Reviewing is a big part of it for most of us, of course, but what people forget is that playing games can take a lot of time. For example, here’s what my current gaming schedule looks like:

Dark Void – Playing this for GRTV, not really enjoying it. I still have to spend most of tomorrow playing and taking notes. Because don’t forget, when you’re reviewing games, you have to play them no matter how much dislike them. Dark Void is OK, but imagine putting hours on hours into a game you hate. No, it’s not fun.

Napoleon: Total War – Review copy dropped in today. Embargoed, so I still have time left to really dig into it.

Star Trek Online – Head start begins this weekend. Reviewing MMOs can be the worst, have to spend a lot of time with STO in the near future. Luckily, I have a very understanding editor-in-chief who understand how these things work. Still, I am working under a deadline, just like I did with Aion. I really hope the servers are ready for the amount of players that might try to rush in next week.

Global Agenda – Head start this weekend as well. Easier to review than a “real” MMO, will still need to spend a lot of time with it. Luckily, what I’ve seen from the beta, it is a lot of fun. Team Fortress 2 with XP. Still, my beating heart. A bit worried how it all will fit together after launch, though. How does the future look for GA? Will Conquer mode work out the way Hi-Rez hope?

Global Agenda

Me and Sera from Massively tear it up in Global Agenda. We almost won the round, too. Almost.

Mass Effect 2 – The game I just want to play and play and play and play. Review is filmed at GRTV this week, I’m not the main reviewer so I don’t have to finish the game before that. For which I am thankful, since I don’t want to finish it in a long time. I want to savour every delicious moment.

Game under embargo – Review of this is already in for the magazine (we had deadline this week), but we’re filming a review this week and I need to put together a longer version of the review for the site. Embargo runs out early February. Need to take a lot more screenshots as well. Thankfully, I am enjoying the game. I count my blessings.

Then we have the games I want to play on my “spare time”, like Lord of the Rings Online (more blogging about that coming up), EVE Online (thought I’d actually join the EVE Blog Banter this time, CK is dangling prices in front of our faces), Mass Effect (yes, the first one) and Darksiders (which I need to finish). Then there’s new DLC for Dragon Age: Origins and DLC upcoming for Assassin’s Creed 2… And quarter one has just started, there is a huge amount of games coming – a whole bunch of them will end up on my desk.

I’m not complaining, I love what I do. But remember to hug your friendly neighborhood game journalist next time you see him (or her, of course! Thanks, Stargrace!).

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Hello Leveling, My Old Friend

Motivation. I don't have it.

If you follow me on Twitter, you might have noticed that I downloaded the World of Warcraft-client today. I have yet to resub, but the client is installed and ready to be played. For some reason, the cold weather we are having in Sweden makes me want to play again – that, and this post at Spinksville reminded me about how much fun raiding can actually be.

The tipping point came when I logged in to Star Wars Galaxies this morning. My Jedi is currently stationed in Anchorhead, where she does terminal missions for the rebels. That way I don’t have to bother with the Legacy quests and can ding about one level a day, if I do 8 – 10 missions. They are easy, fast and not terribly boring.

But then it hit me – I am so sick and tired of leveling.

My other running sub right now is Lord of the Rings Online. I got a 30-day key for the American servers from Stargrace, which I am really grateful for, and I am enjoying my rune-keeper (“Mister Smirky”, as I like to call him – his facial expression is one of constant arrogance). But I can’t stand leveling him.

In a way, I guess it’s World of Warcraft that ruined the whole thing for me. It’s not that level cap in any way has to be where the game actually starts, but the freedom of being maximum level is undervalued. All around me are people who keep saying that they enjoy the journey to cap, that they don’t rush, that leveling is fun in itself. But at some point, having had my gnome rogue at cap with brief moments of XP-gathering when a new expansion hit, I got spoiled.

In many ways, a MMO starts at level cap because you are suddenly free to do whatever you wish. I can raid, I can do instances, I can PvP, I can gather gear, theorycraft, focus on crafting, poke my nose, gaze at my navel. That goes for most games that use a leveling system, which – let’s face it – is more or less every MMO on the market.

I’ve reached level 47 in SWG, I have 43 levels to go. In guild chat, everyone is busy discussing heroics, PvP, crafting. They have the whole game in front of them, they can do whatever they feel like. Me? I can poke around my house or level. It’s driving me nuts.

People like to compare MMOs to single player games (there was a lot of talk when Dragon Age was released, for example), so let’s compare a MMO to a game like Modern Warfare 2. If you play it in multiplayer, there are levels. You unlock new ranks, new weapons, perks, attachments. The more you play, the more variety you get. But as a new player, coming in at level 1, you are still playing together with the people 50 levels above you.

I am not saying that a system that uses levels in the way most MMOs do is inherently broken. It’s a tried and tested system that’s been around for decades in various forms and shapes. To me, it doesn’t really matter – right now, I can’t stand the sight of a new XP-bar. Especially not in games where the community is already set, where level cap is the norm. Yet another reason why I have yet to use my retail code on my EverQuest 2 account. I can’t be bothered to level my assassin to enjoy the game the same way the rest of the people in my (lovely) guild do.

I want to explore new worlds, I want to explore new games. It’s not that. I love discovering a new MMO, I love learning a new system of crafting or combat.

I miss my gnome.

I will keep giving LotRO a chance, I owe it to the game (and the kindness of certain people). I am very much looking forward to seeing Star Trek Online launch, a brand new game with a pretty cool level system and fun space combat. I am still cautiously keeping my eye on Allods Online and I don’t plan to drop my SWG-sub. What I have to evaluate, though, is where the fun stops and the grind – even if the grind is only in my head – starts.

I guess I will join the choir of people who vowed to not keep playing when something starts to bore them. Leveling, for the time being, you have to go. I want the freedom to explore in a way I see fit, not being forced to either grind mobs or quests to reach a point where that freedom is available.

That’s what I mean when I say that most MMOs really start at level cap. Not raids, not gear. Freedom.

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Last Minute New Years Resolutions For 2010

Identity crisis

My head is like lettuce.

I’ve done my predictions, I’ve done my obligatory looking back at the year post. Then all of the sudden it was New Years Eve and now it’s 2010, before I could finish the holy triumvirate of NYE posts. So I will just have to do that now, after 2009 has already ended. It can’t be helped.

For some reason, I enjoy New Years resolutions. I know a lot of people that think the concept is silly and perhaps it is. But I’ve always enjoyed the concept of a fresh start, even if I suck at actually finding the point where I am able to create one.

Despite that, I enjoy making resolutions for the new, fresh year. It’s always worth a shot, no? So here are my New Years resolutions for 2010, the year when I turn 30. Oh, there will be angst and panic at some point this year.

1. Increase Internet presence. So I have this blog, my Twitter feed, GRTV and Gamereactor. I’ve cancelled my Facebook account, but it’s really not that kind of presence I mean. I need to start applying for more writing positions (I have some lined up that I really should get working on). In short, I need to write more, which I guess is the whole point of this resolution. Work more.

2. Take a more active part in the MMO blogging community. This is where I know I’ve been more or less worthless for so long. I read mostly MMO blogs, but I hardly ever comment or do follow up posts here. I should really start doing that, not just reading but giving feedback. So many awesome writers out there that inspire me, but I suck at giving back to them. The blogroll on the site needs to be updated, as well.

3. Do more video. That’s tricky, but I hope to get my own vidcast up and running during January. It’s been a rough year for gaming publications, which has taken a budget toll on GRTV as well, but I hope we will be able to develop the format more during 2010. If not, well, then I hope to find other options. I love doing video/TV, and I hope that it’s something that I can work a lot more with in the future.

4. Get my head under control. I’ve been fighting against generalized anxiety disorder for ten years, only receiving a proper diagnosis this year. With the proper cognitive therapy, I hope to get it finally over and done with this year. It feels hopeless at times, but when I’m writing this I feel that I can do it. It’s been taking a great toll on my personal life for too long now, and I’ve completely stunted my own development because of it.

5. Start working on a book and my comic. Don’t know what else to say about that. I really want to get the comic started, I have loads of ideas I want to get down. Hoping to be able to afford a good tablet for the computer during the next couple of months, so I can get started. And a book, well…it’s always on lists like these so I’ll add it in for good measure.

I think that’s it for this year, it will just have to be enough. Number 4 is the big one and if I can’t get that under control, the rest is kind of moot. It will be the big fight of 2010 and I aim to win it, once and for all.

Finally – a big hug to all the great people on Twitter. You’ve made 2009 a great year online, if nothing else. The constant discussions, feedback, inspiration and ideas bounced between all the great MMO-interested people on Twitter is wonderful. If you’re one of them and I’ve somehow managed to miss you, send me a mention @petterm!

With that, let’s 2010 officially begin. Let’s make this a great year.

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Obligatory End Of 2009 Post

Blow up Stormwind! Blow it up!

Stargrace and Pete both beat me to it (and so did probably, you know, every other blogger on the planet), but every self-respecting (and self-loathing) blog out there needs some form of summary post about what the past year has meant to the blogger personally. It just has to be done and I don’t want to be left out of the great nostalgia of 2009. So here goes.

I’m pretty impressed by Pete being able to look back and do a month-to-month analysis of what he’s been playing since, well, I can’t remember what I had for dinner yesterday. Did I have dinner yesterday? See. Clueless.

What I can say, looking back at the year, is that it’s been a fairly weak year for new MMOs. We had a bunch, some of them more fun than others, but except for the notable exception of Fallen Earth (which I did give the number 1 spot on my MMO of the Year list on GRTV), they were all kinda meh. Sure, we also had Free Realms, which was nice and all, but the rest failed to deliver.

Aion looked good and played good and followed the same formula as all other games before it and added a ridiculous grind and I’m getting bored from just writing about it. I hope NCsoft improves on it, though – every time I see a piece of art from the game I get this stab in the heart. I loved the world in Aion, I adored the design and the client and gameplay was solid. But it was far from enough and the complete lack of innovation got me in the end (when the servers finally let me in).

I’d rather not talk about Champions Online, but I will mention it since it was one of the big releases this year. I really can’t stand CO, at all. I’ve tried, over and over again, and I’m so glad that I didn’t have to review it because that would mean I would have had to play it more. I hated the graphics, the art design, the gameplay, the concept…no, CO was not for me. There is something with that game that just ticks me off and I can’t put my finger on why. I actually have to bite that finger every time someone mentions the game, since that’s how hard it is for me to not make a snide remark about it.

Which is not nice of me and I truly don’t want to be this way. It’s not professional. I think I need help to get over it. Like Star Trek Online, which I am currently playing. I’ll get back to it if I get around to writing a 2010-post, but here’s my quick review: I will be playing STO when it launches. Enough about that.

Fallen Earth did save 2009 from being a complete loss, with a wonderful new setting (at least for MMOs), cool crafting and a lot of good work being done on it post-launch by Icarus Studios. I’m looking forward to getting back into it sooner or later, but if you haven’t tried it yet, I recommend searching the Internet for a trial key (there might be a few left out there). Or just go buy it already.

No, 2009 was all about the old MMOs, at the end of the day. It was the year I finally quit World of Warcraft for more than a few months (I’ve been clean for almost a year now!). It was the year when I noticed that Star Wars Galaxies is a cool MMO and that the hate mongers should just STFU already. It was the year when I started to migrate over to American servers since my friends are all playing WoW.

It was also the year when I finally started this gorram blog and kept it running. That feels kinda neat.

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In 2010, We Will All Go To Hell

I will take a break from the usual MMO talk here on DFTM and talk a bit about two games I look forward to in the coming year. I actually look forward to them so much that I can’t wait to play them. Interesting enough, they both belong to a genre I don’t appreciate all that much – the God of War-alike kill-everything-in-sight action genre. Sure, God of War 1/2/CoO are all fun, but they are hardly the kind of games that gets my blood flowing.

For the record, I hated Devil May Cry 4. The design, and Nero, made me want to cry. Make it stop!

Big hands, big death

Big hands, big bada-boom.

Which brings me back to the two games I am talking about here – Dante’s Inferno and Darksiders. It’s not that the games themselves look all that hot. I played Darksiders at a THQ event in London a few months ago and there’s nothing really innovative about it. No, instead it is the aesthetics that get me all fired up. I really like Joe Madureira’s art style, my first contact with him was through Battlechasers (since I used to read a lot of WildStorm/Image Comics during the 90′s) and I see Darksiders as a prelude to that certain Warhammer 40,000 MMO that Vigil Games are working on…

And Dante’s Inferno…judging from the trailers, the artwork for that game is really good. I want to experience Hell through the eyes of Visceral Games. It might be my old fascination with religion and angelic iconography that is talking here, because it sure as hell (pun not originally intended) isn’t what seems to be the stereotypical God of War/Devil May Cry-style of game. Big scythes are cool, I suppose, and I adore the kind of over-the-top theme that Visceral has gone for. Kudos! Weird IP, weird game, lots of gore, nudity, demons…what more can you ask for?

And my scythe...cross...eh!

And my scythe...cross...eh!

It’s all kind of silly. The gaming year of 2010 looks insane. Here we thought 2009 was a pretty good year (except MMO-wise which, except Fallen Earth, felt pretty weak when it came to new releases), but 2010 looks like it can blow most years out of the water. Not only sequels, but brand new IPs like the aforementioned titles are on the horizon.

Now, if you excuse me, I’m going to play some Star Trek Online (impressions coming at some point) while sulking about the fact that EA didn’t send me a $200 Dante’s Inferno check. (Or an empty version of that beautiful box. Hint hint.)

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Virtual worlds, massive multiplayer games and assorted ramblings

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