A few minutes ago I logged into Fallen Earth to grab my complimentary gas mask before I cancelled my account. Cancelling a subscription is always a bit sad, especially when it’s for a game I really like, but I don’t play Fallen Earth nearly enough to warrant paying for it. If my monthly income was a bit more stable and if I felt like Icarus could use my support, I might have kept it up – they seem to be doing fine, and freelancing is always a bit up and down, so the cancellation came pretty naturally.
As mentioned above, it’s not that I don’t like the game. Quite the opposite, Fallen Earth is a small wonder of a MMO. It deserves a lot of attention, even though Icarus seems a bit confused at times, and the constant stream of updates coming from the developers is impressive. Other small MMO studios, like Winch Gate and Aventurine, would do well to take inspiration from the flurry of patches that Fallen Earth has seen since launch.
Come to think of it, larger MMO studios would also have a lot to gain from taking a closer look at how things seem to work at Icarus. I guess it comes down to the bureaucracy of larger studios, where bugs and priority lists have to be passed from office to office, from department to department, before they end up being patched into the game – if the issue gets addressed at all. Icarus has shown the world that it can be done, that we can expect a developer to take our subscription money and put it to good use almost every week.
A couple of times, Fallen Earth has been patched several days in a row. That’s fast. I can’t help thinking that it comes down to how the studio is structured and the development philosophy it has adapted. A strong belief in the game, a strong belief that the customers should be kept happy, that a game can evolve.
For now, for me, Fallen Earth will be put on the back burner. I didn’t get as far into the game as I might have liked, but there will always be the option to resub in the future. At some point I know I will have return to my own personal MMO apocalypse. I can’t wait to see how far the game has come at that point.