Category mmo

A Horse And An Aquarium – All A Guy Will Ever Need

I has pretty horsie!

I’ve had a really bad day today, which culminated with a long discussion/argument with Openedge over Twitter (no hard feelings though). But instead of being a typical MMO-blogger/player and complaining about something game related on my blog when I’m in a bad mood, I’m going to do the opposite. Instead, I’m going to be all happy! See, I did promise a happy post on DFTM!

You know what, I am happy when it comes to the MMOs I’m in right now. I’m truly to starting to feel at home in Lord of the Rings Online, for example. My rune-keeper has hit level 36, which is way beyond anything I’ve reached in the game before. He’s a ton of fun to play, and getting the horse from the Spring Festival made me even happier about him. There is something about getting a proper mount in a MMO that always makes me feel that my character is more…well, real.

The kinship I’m in has been nothing except great, even though I hardly ever see any of the bloggers that’s in it as well (I’ve seen Syp once, still no sign of Blue Kae or the Casual Stroll-guys – damn your make-believe time zone). I’ve started to dabble a bit in skirmishes, trying to figure out which soldier will work the best together with my rune-keeper. So far, the warrior has been working better than the protector. It’s tricky to try to do both healing and some extra DPS with a rune-keeper…

I also decided to re-sub to Star Wars Galaxies the other day. It was a combination of the producer note for April which details some really cool changes, the neat stuff you get during the 30th Anniversary of Empire Strikes Back, and a brief discussion about the game with Ark. I was happy to find my house intact and myself still guilded. All I’ve done so far is putting some decorative things on top of the aquarium on the upper floor of my home, but it felt nice seeing Prometheus, our guild city, again.

Aquarium

And a cool aquarium. Beat that, World of Warcraft.

I’m considering respecing my Jedi as well. That’s the nice thing about SWG – you can actually respec over to other classes and retain your combat levels (it comes with an increasing cost, of course). I’m considering a bounty hunter, or a smuggler, but I have yet to decide. I’m also thinking about deleting my level 90 trader and replacing him with an entertainer (don’t want to respec him, he wouldn’t look too good on the dance floor).

To be honest, I’m actually pretty confident that MMOs will come out alright in the end, despite money grabbing F2P-games and sparkly ponies. I’m with Syp, the APB business model gave me back some confidence that it’s all not doom and gloom. Everything will be just fine.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Give Me A Convincing Argument And I’ll Stop, Honest

I has pony! Or, well, not me. I'd never play a Night Elf male to level 80. Brrrrr.

Oh no! This piece of juicy drama is not getting away from me. I know you’re all fed up reading about the Celestial Steed, so instead of beating that old dead horse (pun very much intended) I will keep this quick.

A few points on the discussion about the sparkly pony in World of Warcraft:

- The people that are sceptical, in a sane way, will not be persuaded to like the sparkly horse by being told to “deal with it” or “if you don’t like it, don’t buy it”. Those are not very good arguments, since they have nothing to do with the matter at hand. I’d go to as far as to say that they are not arguments at all. They are dismissals.
- The people that are sceptical, in a sane way, are usually grown up and have enough disposable income to buy the horse themselves. They are usually not jealous of the people that spent $25 dollars on it.
- The people that are sceptical, in a sane way, are usually worried about what kind of message this sends to the developers. Or, in this case, the publisher who is happy to charge outrageous prices for content already.

I’m not angry at the people buying the horse, but I’m not convinced this is a good move for the consumer either. I think the pricing is outrageous and don’t believe that the hundred of thousands of people that thought it is alright to pay $25 for it make the whole thing alright. I don’t think the pricing of the Stimulus Package is warranted either, but obviously the 2,5 million people who downloaded it during the first week thought so.

That’s where I believe the standard for future DLC from Acti Blizzard was set, by the way. If people will pay 1200 Microsoft Points for 5 maps (two of which are re-used from the first game), then why wouldn’t they pay $25 for a sparkly horsie? Obviously, they would. (Would I pay $25 for a proto drake? I’d rather not think about that, considering the amount of time I spent hunting for the Time-Lost Proto Drake.)

D&D Online

Here's what I think of your offer wall! Haiiaaah!

Neither will I ever apologize for thinking that Turbine made a mistake when they introduced the offer wall and only being glad that they took it away. Too many scams have been perpetrated through such offers, enough for me to believe that no serious business should get themselves involved with it. I don’t care how much money is being generated, or that a lot of people like the system. Being told that it’s the future, without any more tangible proof why I am wrong, will not convince me otherwise.

Zynga made a similar mistake during GDC. Instead of trying to explain why their game actually had something to offer, or explain in a good way why other devs could learn real and tangible lessons in gamedesign and not only new ways to milk the audience for more money, they just alienated themselves even further from the people who already hate them. And probably made even more people dislike them in the process.

Oh yeah!

Oh yeah!

The sparkly pony is just another move towards a future that I’m not sure that I like. Should I shut up about that because it seems like that future will win over one I’d prefer? Hardly. There might be great changes coming, I don’t doubt that they will. But I want more proper arguments why these changes will be good for the consumer before I accept them as a good thing. So far, I have yet to see one apologetic reason that has me convinced. Until then, I will remain sceptical and critical – of the F2P genre (which I really weren’t, until Allods and the rise of social gaming gave me another perspective on things), of the offer walls, of any sparkly ponies being sold for $25.

I am only happy to be proven wrong, though. There’s a comment section below, feel free to use it to convince me why I am not making any sense. Please, give me an argument that will blow my little ship out of the water. I’m inviting you to do so!

And while Activision Blizzard keep overcharging for their content, and offer walls keep generating income for the companies that use them, I will sit here hoping for someone to actually give them some competition by simple virtue of being less outrageous. Modern Warfare 2 has Battlefield Bad Company 2, which might give Acti a run for their Call of Duty-money in the future. Now we just need someone to show the consumer (and the industry) that you can deliver a great MMO (or social game), and show the industry that you can make a lot of money, by being much more reasonable when it comes to pricing.

Next up on DFTM: A happy post! Enough with the grumbling, let’s hold hands and be happy.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Trust Is Such A Fickle Thing

Sad Orc

Naaaw, the Orc is sad at the state of affairs at gPotato.

It’s only been a week since gPotato answered the storm that the players of Allods Online stirred up on the official forums and blogs across the Internet. Darren Allarde, associate producer for the game at gPotato, even went on Massively Speaking to talk about the controversy. Somehow, it feels like ages ago.

And for the players of Allods, it was an eternity ago. Even though nothing was really said about what was going to be done to the cash shop prices, it seemed like the community gained a bit of trust in the developers again. At the same time, we did expect more to be said. Since there was really no more info than “we’re looking at it and discussing our options”, and nothing changing in the cash shop since last week, gPotato would do well to keep talking – no matter how impressive their communication last week was, especially for a F2P game.

Over the course of the last week, new problems have been brought up by the community. Reports of speed hacking have started to circulate (which is always tricky in a PvP-game, you have to sift through the real reports and the typical “you ganked me, so you must have used a hack-crap), gold spammers have set up shop in the Zone channels (making it even more useless than it was before). There seem to be no active GMs to battle the ongoing problems either. The silence on the forums is deafening.

Gold spam in Zone chat

Is this Aion at launch? No, it's Allods in beta. And the spam kept flowing...

I’m losing hope in Allods and gPotato. I count the hours before the first reports of bots start to appear, how the gold spammers spread out by using the mail system, how speed hacks become more and more common. And despite the game only having two servers, which should be easy to police more or less around the clock, I doubt that gPotato have what it takes to turn this game into what it could truly be.

gPotato, you impressed us all last week. But it’s not enough. Faith in the way you are handling Allods is eroding fast. You need to keep talking, you need to tell us what is happening to the game. You need to communicate more with the Russian devs, give us more information about what is going to happen in the next patch or the patch after that. Where do you want the game to be when you “launch”? You opened your mouth, your current silence seems more like you’re only waiting it out, hoping that the problems will all go away.

I am finishing up my feature about Allods tomorrow, hopefully it will be published in both Swedish and English tomorrow or later this week. It feels odd, but it will end on a rather sad note. My faith that Allods will actually live up to its potential is gone, unless gPotato suddenly turns around and start talking to us again. I will leave my mage in Yasker’s Tower, waiting to see what happens from this point on. I do hope to return soon.

Time passes quickly in the MMO-sphere and trust is such a fickle thing.

Edit: A few minutes after I posted this, gPotato posted on their Allods Twitter about a new announcement. True enough, they have now posted on the official website that they are “making revisions to a majority of the Allods Online item shop” and that these changes will go live sometime during this week. They thank everyone for the feedback and that they’ve “revised pricing so that more people can participate in this feature of the game”. No actual news on what kinds of revisions they are doing, but I guess we will see later this week. Have they learned their lesson?

I knew I should have waited posting this entry until Monday was offically over…

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Does Freedom Need To Come With Such A Price?

Darkfall startup

Get if off! Get it off! Get it...oh, that's the UI.

I decided to take up Aventurine on their $1 for 7 days offer and created a Darkfall account for the US server. After all, I have wanted to give that game a try for a long time and it seemed like a good way of doing it without having to pony up the ridiculous amount of money they charge for it.

Most Darkfall-fans often point out that you will hate the game at first, because the UI and controls are so different from other MMOs. I would like to second that. The UI and controls are not only bad, they are both a piece of stinking dung. They are completely and utterly worthless, like they have been created for the sole purpose of driving new players insane by just being stupid.

I haven’t played much more than one hour of Darkfall in total, rerolling three times because my character looked too silly when I finally got in the game. The one I have now looks pretty cool, a wolf-man pirate ready for some sandbox action. But the game is such a hassle to play, there’s nothing intuitive about it at all. Fighting goblins, looting, harvesting…all a pain to everything my gamer self has learned about design over the course of my gaming career.

I can’t help feeling that the UI is a prototype, that it was built this way to get the game up and running so it could be shown to investors. Then Aventurine ran out of money and didn’t have time to replace it, instead the game kept being designed around that mess. Darkfall-fans, including SynCaine, often say that it is like that for design reasons. I don’t buy it. If it is, it’s at least not good design.

UI setup

My UI after fiddling around with for a while.

While I will keep playing Darkfall for a bit, for despite the glaring flaws of the new player experience and the insane babble in the chat channels the world is quite inviting, I was reminded of my first time in EVE. Three years ago, EVE Online was hardly a very nice place to start out in. The introduction to the game was, just like in Darkfall, a mess. But the cluster was inviting enough for me to hang around, and slowly the designers at CCP have created a better way for new players to get a feel for its potential.

Perhaps Darkfall will go down the same route, perhaps with future patches or expansions Aventurine can dig deep into their own designs and rethink certain aspects of their game. Because seriously, just because it is a full PVP, full loot, warfare-focused MMO doesn’t mean that it has to be designed in a way that would give most intelligent people a headache (I am sure Darkfall has many intelligent players, they just seem to stay away from the chat channels – like in most MMOs, come to think of it…). Or does it? Ryzom can also be quite hard for people to learn. Do “sandbox” and “convoluted controls and game mechanics” go hand in hand?  Do you think that a MMO with mechanics similar to World of Warcraft or Allods Online ever could be the foundation of a good sandbox game?

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

If I Could Improve Allods I Would…

Risen Mage

Hey, Gordon, look! Undead underboob! /giggle

You know me, I’m more of a lover than a hater. I’m all about the constructive criticism, man! And since I’ve been busy playing Allods Online the last couple of days, I thought I’d write down some thoughts about what could make the game really great. It is a good game, the writing and the setting have me transfixed! But it could be better, by just improving a few things.

Let’s see, here’s what I’d like to see improved before the game goes from “fake beta” to “launched game”.

Fix the chat interface. Right now it’s hideously clumsy, lacking features like player created chat tabs or custom channels. Just a couple of simple tweaks to bring it up to modern MMO standards. Also, please let us block out shouts. I know you have to use megaphones for it, just like in other F2P-games, but that should be the shouter’s problem – not mine.

Fix a bunch of annoying quests. One of the most annoying quests I’ve encountered so far was Late For Work!, in which I was supposed to pick up three crates of wine for a guard. The only problem was that only three crates spawned, usually right after an enemy spawned two feet away. It was camping galore. You might want to track quests like those before someone rage quits after their umpteenth crate is stolen by a summoner.

Add a quest item tab to the bag, Age of Conan-style. I know you want to sell us bigger bags through the item store, but be nice! Usually a lot of quests point to the same mobs or areas, which is great and all. But the bag has a tendency to fill up really fast, especially when there’s a lot of quest items involved. We got a reagent tab already, a quest item tab would not be too much to ask for would it? It’s 2010, after all!

Risen dance moves!

Me and Massively's Krystalle, rocking it up in Nezebgrad.

Fix the darn cash shop. Yes, it’s only been a few days since it was unveiled and yes, most of those days have been during the weekend. I am giving you the benefit of the doubt, I am still playing after all! But stop looking like greedy goblins and make us want to give you money. Be our buddies and sell us cool stuff, everything from vanity items to bag space or things that make travel easier. And don’t even consider that mount with a measly 15% speed increase unless I buy extra food from the item shop. Do you want us to love or hate you?

Now on to one thing I think should stay exactly the same!

Please don’t make leveling faster. It’s good where it is. Fatigue is a pretty odd mechanic, but I haven’t had any trouble with it so far. Don’t bump experience for mob kills, let them stay as low as they are, and don’t increase quest experience either. If all the people complaining about the game being slow leave, Allods will be so much better off. Or I will, at least.

I really like Allods, I do. I think it’s fun, despite the obvious lazy quest for experience grind. But the writing is so good, I can’t believe that the poor devs who obviously put a lot of work into the writing and the world design might get screwed over by the idiots in economics or marketing. If the conspiracy theories mentioned by Keen are correct, I hope the contract between gPotato and Astrum Nival crumbles and someone like Frogster picks up the game. The Runes of Magic cash shop is far from perfect, but it at least makes sense. Also, look at the steady stream of updates that are released for RoM. I think Froster/Runewaker are doing a pretty good job there.

No matter what happens, the future is sure to be interesting for Allods. Will it bomb? Will it soar on the wings of F2P success? Will I ever reach level 10 so I can wear those gloves that dropped off some random mob? Who knows?

But how about you? Anything about Allods you want to fix, or do you just wish that we’d stop talking about it already?

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

First Steps In Allods Online

Man, I look good.

Allods Online has gone into open beta, with the promise that no characters created during this beta will be deleted once it’s over (similar to how Runes of Magic did it). That more or less means that the game has launched, but still giving the devs the freedom to make huge changes to the game with the excuse that “it’s only beta”.

But seriously, the game could have launched now. It feels polished enough and the servers have made an amazing job at staying pretty stable under the onslaught of players that tried to get in to the game from day one. Sure, they’ve crashed at times, but all things considered Allods Online could just as well has been released. And considering that the cash shop, which is how gPotato is supposed to make money off this game, has opened…well, if money is involved, I guess the game has (actually) launched.

What attracts me to Allods Online, despite it being a pretty standard Diku-MMO filled with ten kill rats-quests all over the place, is primarily the art. While it might look like a WoW-clone at first glance, the character and environmental design in Allods is one of the best I’ve seen in a long time. The graphics are not advanced though and it’s bound to run on most computers. Fraps keeps ticking up way past 100 FPS on my machine, which feels pretty odd. Loading screens are fast.

Quest text

Contraband...right.

The other thing is the humor, which is both charming and adult. I came across one early quest on the Empire side, where a football fan asked me to gather pine cones because sharp objects had been banned from the arena for an upcoming football match between warriors and shamans. Another quest had me looking for “contraband” in a smugglers den, where the contraband in question were nothing more than nude elf magazines (which orcs love, by the way)…

There has already been a lot said about gPotato’s pricing in Allods Online’s item shop, on both side of the argument. I will leave that for now, but there is a discussion about it in this (now rather long) Buzz about Allods. Instead, I’ll just state that I am a bit worried about how the game is actually being run. Despite the obvious anger on the forums over the move, I have yet to see a dev or community rep try to calm people down somehow.

I was also struck by the complete absence of any help function or report button in the actual game today, as a discussion about marijuana raged in Zone chat. I didn’t mind what was said, same old back and forth between pro and anti camps that will never get anywhere in a chat channel in a MMO, but I felt that it had no real place there. Seeing no GM step in, I looked for a way to contact them – if not now, then for future reference. I found nothing. Am I blind, or is there no way to turn to the GMs when needed?

I guess that scares me more than any price that gPotato will put on things in their cash store. How will Allods be run? Will there be active GMs? Will we have direct avenues to contact them if need be? Or will Allods turn into the kind of bizarre cesspool of a MMO that we all dread, with constant flaming in chat channels and an increasingly annoying bot problem (haven’t seen any yet, so don’t panic)?

Did I mention that the starter zones is a bit crowded?

I don’t know. Right now I just try to ignore it, dreaming of the days when we are able to create our own chat tabs and custom channels. I am having fun just exploring the pretty and strange world that is Allods Online, but just because a game is “free to play” I don’t expect any less from the developers here compared to a subscription based game. Monetize any way you like, but I will hold you to the same standard as any other MMO. I believe that’s important, both for my sanity as a player and for the market in general.

I have high hopes for Allods Online. It can turn into a really good MMO, with a proper place in the tough MMO market, if the developers take care of their bizarre and Gibberling infested baby. Death to the League!

Update with question: I keep seeing references to a rune that is supposed to cost anything from $600 to $6000 in the item shop. Where does that comes from? I can’t find anything of the sort in the actual game. Can someone point to a source?

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Multi-Subject: Null-Sec, Rapture And David Cage Is Back

Cloaked Myrmidon

I'm not here, look away. Please?

Time for another one of those multi-subject posts, I believe. I’ve been quite busy working over the last few weeks, which has felt great – I haven’t had this much to do, every day, for a long time. It also means I can feel a bit more secure financially, at least until this contract is finished (which might or might not be extended). But enough of that, to the games!

EVE Online – I took the leap, accepted the invitation to a null-sec alliance and moved into 0.0, straight into a war zone. It feels good, though, since the alliance I am in covers a pretty good area, which gives me room to rat and explore in order to get my ISKies up. I’m really poor, that’s for sure. I should be ready for some actual fighting in the near future. I never thought I’d end up in this situation, but now I am. Hopefully, when I finally leave EVE, I will have some good 0.0 stories to tell.

Heavy Rain – I got my promo copy of Heavy Rain last week and me and the girlfriend have spent about five hours with it over the weekend. I won’t spoil anything, don’t worry. It’s a magnificent game so far, completely different from anything you’ve ever played before (except Fahrenheit/Indigo Prophecy). Sadly, David Cage either can’t control himself or someone is forcing him to add all kinds of stuff to the game that has no place there. You will see what I mean when you play it, but some details do deter from what is one of the most subtle and beautiful games in a long time. I’m a bit worried about how it will turn out as we progress, as Fahrenheit went completely nuts after a few hours and spiraled out of control.

Heavy Rain

Two things you do a lot in Heavy Rain: open fridges and visit the toilet. You never, ever wash your hands though. Dirty video game people!

Bioshock 2 – I got the special edition of Bioshock 2 sitting next to me in the sofa, mostly because I still haven’t figured out what to do with it. That thing is huge. The game is…well, it’s not the first one. I’m not 100% certain that I really like it. Multiplayer is a lot of fun though, playing as a splicer fighting other splicers in the ruins of Rapture is hilarious. Trying to grab a Little Sister from the other team while my character is cackling like a madman makes me giggle every time. I just wish they would patch it up and make it a bit smoother to use, right now it’s quite cumbersome and getting into a game is not as easy as it should be on Xbox Live.

Playing Bioshock 2 also reminded me of one of the things I hated with the first game – the story is always told behind solid glass. You are always on the outside, looking in. I never feel like a part of the process, I never get to meet the characters face to face. Now, there was a twist in the first game that made me forgive this tendency a bit, but can they really pull that off again? I truly doubt it.

This picture is, in a way, Heavy Rain related. Get back to me when you understand the (bad) joke.

Allods Online – Allods Online is entering open beta tomorrow and the characters created won’t be deleted when the game is launched. Which, for most people (including me), means that the game is actually launching tomorrow. Great! It will be fun to see how things will turn out for Allods, and I do plan to play it myself. I just can’t decide on a Gibberling or Risen? Oh, the pain.

Star Trek Online – I am still trying to find the time to play this to a greater extent, but the servers are still quite unstable. Isn’t that grace period up? Shouldn’t we expect them to be at least fairly stable by now? I’m annoyed, but I mostly got myself to blame. I am going to give it a proper go this week, but I must admit that I’m not particularly enjoying it. It’s not nearly polished enough to be a subscription game, and I wouldn’t put the triple-A stamp on it (whatever that really means, discuss).

So, that’s another multi-subject post pulled off. How about you? Planning on playing Allods? If so, what faction? And what am I missing in Star Trek Online, where’s that detail that will make me fall in love with it? I am already a bit in love with my Borg engineering officer…

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Loving The Sandbox, Missing The Fantasy

EVE Online

I pwn noobs in space.

I do love EVE Online, even if some online drama and paranoia over the last week or so made me wonder if I really have the energy to move to 0.0 right now. Application has been processed, roles dropped, assets liquidated and jump clones prepped (more or less) but seeing the true paranoid face of EVE’s political alliances and corps is putting me off.

If I do the move I will end up in one of the most volatile areas of the cluster as well, straight into a war that will probably spiral out of control at some point. With Against All Authorities/U’K moving in on CVA-space in the south (death to the slavers!), Goonswarm losing their territories in Delve (and, well, the alliance itself) and Mostly Harmless fighting ev0ke in the north, the whole stage is set for all out war in more or less all of 0.0 space. It could turn out to be very interesting, and in some ways I want to get in there and get my hands dirty in case the whole madhouse starts crashing down. Then again, nothing might happen. I’m not that updated on the politics as I want to be.

For the record: Against All Authorities is the coolest alliance name in EVE. And no, I have not applied for membership with them.

Anyway, while the wonderful sandbox that is EVE Online is calling to me, I also miss fantasy. Yes, we have way too many fantasy MMOs to choose from, but still I miss it. Dwarves and elves and swords and stuff. I miss Lord of the Rings Online, which I haven’t played in a while. Between EVE, Global Agenda and Star Trek Online, I have enough sci-fi to last me a long time. I want a classic fantasy epic adventure! And no, I do not want World of Warcraft!

Darkfall

I pwn fantasy noobs.

So I’m looking at Darkfall…not to join up with a large guild/alliance, but perhaps settle down in a more tranquil area while the wars rage around me. You can only listen to Beu and SynCaine for that long before you want to give it a try. It also seems like Aventurine have done a lot of work when it comes to ambient things like monster and creature AI.

Of course, guild names like “No daddy not again” and “Genital Asphyxiation” make me dread the community (even though the latter is kinda fun). And yeah, the whole PvP forum warrior gang that seems to infest the game. Imagine, a sandbox fantasy PvP game without the nutcases. What an utopia that would be.

So, anyone with me? Let’s all move to Darkfall, be nice noobs, find ourselves a calm area of the world (ha!) and just…fish. And cry if someone starts ganking us. I practiced in EVE a few days ago, when a Mega had my Brutix as a snack in a low-sec exploration site.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Global Agenda Review Up

While Global Agenda at first glance looks like a pretty easy game to review, it still puts me in a rather awkward position. It might appear as a simple third person deathmatch shooter, but it isn’t just that – it also includes MMO-like aspects, including a persistent world map where player organizations, called agencies, battle for supremacy and rare resources. It has levels, experience points, gear; all the stuff you’d expect to find in a massive multiplayer game.

My review of Global Agenda is up on our international site, all kinds of disclaimers in place. Review spoiler: I’m enjoying it immensely.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

EVE Blog Banter SE – Follow Up

I’d just like to say thanks to CrazyKinux and how honored I feel for ending up on second place in the Blog Banter Special Edition. An extra shout out and congratulations go to Lea, who won, and ChainTrap who came in third. Of course, an extra-extra shout out to all the contestant, all 56 of them! A lot of great entries on that list! (extra note to CK – my e-mail is petter at dontfearthemutant dot com)

I had certain plans to write about how annoyed I got in (not at) EVE a few days ago, but I will save that for another day.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Copyright © Don’t Fear the Mutant
Virtual worlds, massive multiplayer games and assorted ramblings

Built on Notes Blog Core
Powered by WordPress