Tag first impressions

First Steps In Allods Online

Man, I look good.

Allods Online has gone into open beta, with the promise that no characters created during this beta will be deleted once it’s over (similar to how Runes of Magic did it). That more or less means that the game has launched, but still giving the devs the freedom to make huge changes to the game with the excuse that “it’s only beta”.

But seriously, the game could have launched now. It feels polished enough and the servers have made an amazing job at staying pretty stable under the onslaught of players that tried to get in to the game from day one. Sure, they’ve crashed at times, but all things considered Allods Online could just as well has been released. And considering that the cash shop, which is how gPotato is supposed to make money off this game, has opened…well, if money is involved, I guess the game has (actually) launched.

What attracts me to Allods Online, despite it being a pretty standard Diku-MMO filled with ten kill rats-quests all over the place, is primarily the art. While it might look like a WoW-clone at first glance, the character and environmental design in Allods is one of the best I’ve seen in a long time. The graphics are not advanced though and it’s bound to run on most computers. Fraps keeps ticking up way past 100 FPS on my machine, which feels pretty odd. Loading screens are fast.

Quest text

Contraband...right.

The other thing is the humor, which is both charming and adult. I came across one early quest on the Empire side, where a football fan asked me to gather pine cones because sharp objects had been banned from the arena for an upcoming football match between warriors and shamans. Another quest had me looking for “contraband” in a smugglers den, where the contraband in question were nothing more than nude elf magazines (which orcs love, by the way)…

There has already been a lot said about gPotato’s pricing in Allods Online’s item shop, on both side of the argument. I will leave that for now, but there is a discussion about it in this (now rather long) Buzz about Allods. Instead, I’ll just state that I am a bit worried about how the game is actually being run. Despite the obvious anger on the forums over the move, I have yet to see a dev or community rep try to calm people down somehow.

I was also struck by the complete absence of any help function or report button in the actual game today, as a discussion about marijuana raged in Zone chat. I didn’t mind what was said, same old back and forth between pro and anti camps that will never get anywhere in a chat channel in a MMO, but I felt that it had no real place there. Seeing no GM step in, I looked for a way to contact them – if not now, then for future reference. I found nothing. Am I blind, or is there no way to turn to the GMs when needed?

I guess that scares me more than any price that gPotato will put on things in their cash store. How will Allods be run? Will there be active GMs? Will we have direct avenues to contact them if need be? Or will Allods turn into the kind of bizarre cesspool of a MMO that we all dread, with constant flaming in chat channels and an increasingly annoying bot problem (haven’t seen any yet, so don’t panic)?

Did I mention that the starter zones is a bit crowded?

I don’t know. Right now I just try to ignore it, dreaming of the days when we are able to create our own chat tabs and custom channels. I am having fun just exploring the pretty and strange world that is Allods Online, but just because a game is “free to play” I don’t expect any less from the developers here compared to a subscription based game. Monetize any way you like, but I will hold you to the same standard as any other MMO. I believe that’s important, both for my sanity as a player and for the market in general.

I have high hopes for Allods Online. It can turn into a really good MMO, with a proper place in the tough MMO market, if the developers take care of their bizarre and Gibberling infested baby. Death to the League!

Update with question: I keep seeing references to a rune that is supposed to cost anything from $600 to $6000 in the item shop. Where does that comes from? I can’t find anything of the sort in the actual game. Can someone point to a source?

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Champions on the line

See what I did there? I’m very proud of myself.

I guess I am becoming increasingly grumpy, but I am really trying to enjoy my time with Champions Online and failing. Everyone else seem to enjoy it, to a degree, but the more I play it the more I realise that I am not having fun. My character looks really cool, wearing a short skirt, a bowler hat and touting two large guns, and I guess that the hover board she’s flying around on is kinda neat, but…it’s not enough. The more I play, the worse it gets.

Let’s get the regular disclaimer out of the way – I am not far into Champions Online. I just dinged level 10, I’m stuck in the dull wilderness of Canada, and still have a long way to go before I can start exploring the world proper and craft my own Nemesis. This is a MMO, I have barely scratched the surface. But the fact remains that I have no real incentive to keep playing. I know I’ll get to Millennium City sooner or later, but do I really want to? If I’m not enjoying the game now, what is there to say that I will in a few levels time?

So, what’s my problem? First of all, the game feels slow. Not frame-rate dropping slow, just slow paced. I am sure the action gets better when you got more powers to play around with and the enemies become trickier, but so far combat is dull. Travelling is also slow and doesn’t flow the way I was hoping for and the graphics leave a lot to wish for even on near-maximum settings. Questing is boring as well, the same old MMO quest grind that we’ve seen thousands of times before – innovation is not Champs Online’s strongest point. Perhaps it’s my power set and chosen travel power that are not fun enough, but if I want to try something completely different I’ll either have to retcon (i.e respecc) my character completely, which I can’t afford, or play through the tutorial area again, which I don’t ever want to do again. Also, I like guns.

I did enjoy PvP for a bit, until I noticed how certain power sets and travel powers made it more or less unplayable for my chosen type of hero. Munitions against crowd control-heavy characters that use teleports? Boom, splat, gone. I know Munitions do have a CC-power, which I’ll try to pick up and see if I can even the odds a bit. I did consider rerolling just for the PvP, but since you don’t get experience points for PvPing (oh, how I miss that from WAR in every game I play these days) it would still force me to play through regular PvE. And creating a new character only for teleports and CC, knowing that the PvP-side of the game probably will fare victim to the usual nerf-fest that Blizzard perfected in the Arena, seems utterly pointless. I will just try to enjoy the PvP as much as I can without that edge, comforted by the thought that no particular power set will stay on top forever.

Yet, I am not sure if I will make it that far. I try to log in and play for longer periods of time, but I keep finding myself bored and log out after a few missions. There’s nothing in the lore that interests me, the world isn’t exciting and the crafting feels like a complete waste of time (that’s what you get after playing too much Vanguard, Ryzom or Everquest II – you get spoiled by interesting crafting systems).

Maybe it’s the setting that puts me off? Perhaps super heroes are not cool enough, or not the type of characters that I want to play when I play MMOs. Perhaps, since no matter how cool my char’s bowler hat is, I don’t feel connected to her at all. With both Fallen Earth and Aion releasing this month (Fallen Earth on my birthday, no less – nudge, nudge, wink, wink, Icarus Studios), I am not sure for how long Champions Online will be able to keep up my already low interest.

I will keep playing, perhaps things will change. I just need to get out of Canada, since that zone is starting to drive me crazy.

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Virtual worlds, massive multiplayer games and assorted ramblings

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