Tag innovation

Late Night Post, Which Way To Rivendell Again?

I got a lot of good feedback after writing about some of my issues with leveling. Even though I have further thoughts on the subject, some of which is probably going to be published on another site in the near future, I decided to be a good boy and give Lord of the Rings Online another chance.

Mr Smirky

Redthir the Rune Keeper, or "Mr Smirky" as I prefer to call him. Such a lovely hat, Mr Smirky!

I can’t get over the fact that I used to be a huge Tolkien fan and I’ve hardly explored Turbine’s version of Middle Earth yet. It’s silly, but the small child in me is always filled with such fuzzy geeky feelings when I run through Bree, or see the rolling hills of the Shire. My biggest problems with LotRO are, and will probably always be, the character models. They don’t do Middle Earth justice in any way or form, so here’s hoping they have to launch the game in some part of the world where alternative models will be needed.

Or something, I don’t care, I just want an Elf female that doesn’t look like she’s kicking her own buttocks when she runs.

I keep nomading from game to game, World of Warcraft showed its true face pretty fast and the bright idea that I was going to try my hand at raiding again flamed for a brief second (or day) and then fizzled out completely. I will treat it like a dungeon parade, doing an instance or two when I feel like it. Until Cataclysm, there really isn’t much else to do – I will just have come to terms with the fact that I will never get to kill Arthas.

I am sad to say it, but sometimes I feel that Blizzard are losing a bit of their touch. They re-invented the MMO, they made end-game raiding the norm, they’ve shown over and over again that they are at the kings of the genre. They do sweeping changes to the core of their game, changing and mutating it over time. But what some of us raised our eyebrows at when Wrath of the Lich King changed the raiding game completely from the hardcore days during The Burning Crusade, keeps mutating. That…”thing” that I can’t put my finger on, keeps growing and twisting.

Not always in that good, innovative way. Over the next couple of months, we will see what the gating of ICC means for the raiding guilds and what the LFD-tool will mean for the larger community. Then Cataclysm will land on top of the situation (said in the most neutral way possible) that Blizzard have created. I’m a bit confused on how the game will develop from here, how open world content will be made interesting again. Exciting times!

But until then, I will once again try to find my way to Rivendell and Moria. It’s taken me quite a long time, and I’m not sure I’m going to make it this time either. But it would be a boyish dream coming true if I do!

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

GRTV: Starcraft II single player preview

I’m sorry for just doing another GRTV embedding, but I’ve spent the majority of last week in Germany covering Gamescom and I’ve had no time to do any blogging. I’ve had a blast, despite the stress, and I guess I’ll get back to both what I saw there and my initial thoughts on Cataclysm during the next couple of days. Until then, I leave you with the Starcraft II preview above. As I’ve mentioned before I went to LA a few weeks ago to check out the first single player campaign and this video has been under embargo ever since. In it me and Thomas have a discussion about innovation in games, especially in the RTS genre and how Starcraft II fits into that.

If you take the time to watch it, and please do, feel free to drop a comment and tell us what you think about the format we chose. We haven’t done a preview this way before, I am really satisfied with it, but I’d love to get some feedback on it. If people like it I think we’ll do more shows in this style – I personally prefer it a lot to our old content. In many ways GRTV is still in its cradle, but we are working hard to develop it as much as we possibly can. Thus feedback is always, always welcome.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)

Copyright © Don’t Fear the Mutant
Virtual worlds, massive multiplayer games and assorted ramblings

Built on Notes Blog Core
Powered by WordPress