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The End Times: Post-apocalyptic sandbox or just another quest grind?

Syp, of Bio Break, wrote a great post about why you shouldn’t play Fallen Earth a couple of days ago. Syp is a big FE-fan, but he still manages to see the faults, for which I applaud him. And while I love Fallen Earth as well, more and more cracks are starting to show in the otherwise so lovely (in a barren, post-apocalyptic sense) facade.

I call it...mister Pointy.

I call it...mister Pointy.

I’m still sticking with what I said about immersion – Fallen Earth does such a great job when it comes to that. I am also having a lot of fun questing, fighting, harvesting and crafting. After all, who doesn’t love wearing a top hat while stabbing things to death with a pointy stick? I did have a head towel that had better stats on it, but seriously, there was no way I could stay away from the top hat. I look awesome, especially wearing my sunglasses. Killing coyotes or bandits never looked this good before.

But I can’t help thinking that I’m forgiving Fallen Earth for sins that I’ve blamed other MMOs of doing. While I am having fun playing it, I wonder if certain design choices that Icarus Studios have made that are just as damning here as they are in other games. So, I thought I’d take a look at things that are already in place, but which I personally hope will get fixed/changed before they make me burn out prematurely.

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Virtual worlds, massive multiplayer games and assorted ramblings

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