Disclaimer: This post is all about my experiences in MMOs. It’s about what I’ve seen and should not be seen as a statement on how things look in virtual worlds in general. It’s not 100% truth, it’s all subjective and not very academic. It’s written in a rambling style because I’ve had too much coffee. Remember, please, that this is a blog, not a classroom or an academic institution. With that said, feel free to criticize me and my ideas. I always, always reserve the right to change my mind if I believe I’ve been proven wrong. Thank you.
Gender-play in MMOs is hardly a new subject. We’ve known about it for a long time – people like to play characters of the opposite sex. Sometimes they even roleplay members of the opposite sex. That last part has been the main interest of academics, especially the ones with a gender-slant, for a long time. For an obvious reason, it’s interesting and fascinating. But it’s becoming old and for most MMO-theorists it’s old news.
That does not, in any way, make Sera Brennan’s recent post on Massively any less interesting. More often than not, the theories about why people gender-play in MMOs are written by heterosexual males or females from a distanced viewpoint. Sera, on the other hand, identifies himself/herself as a transgendered, as a female stuck in a male body (while still being heterosexual, mind you – far from all transgendered are gay). Not only does it take a lot of guts to write a post like that, it also brings a fresh perspective, written in the first person for once, about the subject of gender-play.
It got me thinking about my own experiences with gender in MMOs over the last couple of years. I believe I’m heterosexual, as far as I know I’m not attracted to men enough to call myself bi-sexual but I’ll keep an open mind, but I almost always play a female character in games when given the option to do so. It’s not about the old axiom that men like to play female characters because they would “rather stare at a female behind than a male for hundreds of hours” (that’s really getting tiresome, guys). It’s generally about female characters often being better designed than male (with a few exceptions, including EverQuest II and Lord of the Rings Online), probably because the designers are often male and have more fun designing females, or that it is much more interesting to identify with a virtual female than a male. After all, I’m male in the real world, something that I won’t be able to change until Kurzweil’s reality-bending nanomachines become a reality, so why play one in a virtual world when given an option to try something else?
Before we go any further, let’s take a look at feminism. That word is usually an invitation for trolls to come crawling out of the woodwork, stating that males and females alike are all burdened by gender stereotypes (usually wrapped in more or less veiled insults). That’s indeed very true, but feminism (for me – remember that this post is all subjective) puts the focus on the submission and oppression of women and how that relationship between male and female creates a reality in which everyone suffers. Men are supposed to be dominant, and many suffers from that, while women are supposed to be submissive, from which they suffer. By eliminating that dominance-submission relationship, feminism is able to deconstruct the gender-roles inherit in that particular relationship for the benefit of all. It’s all about where you look and (for me, again) feminism strikes from below, while other views on gender-problems looks at the problem from another direction. Read more













